![]() ![]() The sequels drop that angle in favor of making Isaac feel more like a traditional space marine, and thanks to this change, we don't fear for Isaac much in these subsequent installments. ![]() Isaac is an everyman in the original game-just some engineer forced to use his technical skill to take on an alien menace because there's no one better able to do the job. Isaac gets back on his feet when military bro-dudes show up and pull a Princess Leia-"help us Isaac Clarke! You're our only hope!" The next thing we know, our engineer is once again packing heat and crushing alien skulls under his rocket-propelled boot heel.Ī serious issue with Dead Space's evolution is how this series has floated away from its roots, and it's debatable if any of the Dead Space games were ever "scary" to begin with. The series has long used "cat through the window" moments to jolt the audience, as opposed to something like pure Lovecraftian terror (which is unfortunate, since the mythology feels Lovecraftian in some aspects) but what really made the original Dead Space click was the way those jump scares worked in unison with Clarke as a character. If Dead Space 3 is a glimpse of gaming's future, we should all be a bit concerned-it stands as a perfect example of how the landscape is shifting under our very feet.Īs the game opens, Dead Space 3 finds engineer Isaac Clarke once again called upon to fight the evil alien Necromorph menace. Our hero is living in squalor, hiding from the world, and appears to be one step away from living on the street and telling pedestrians that Major League Baseball is trying to steal their thoughts. We're talking total "tinfoil hat" territory. This third (and possibly final, based on estimated sales) entry in space engineer Isaac Clarke's story is proof positive of any number of unpleasant things that triple-A survival horror games are becoming a relic of gaming's past, that tampering too much with a good thing is a bad idea, and that the single-player experience has largely become an afterthought in big budget game development. The result is an unruly (and underwhelming) experience much-removed from the original title. The plot doesn't involve building a hulking monster out of various body parts, but the experience feels as though it was cobbled together from bits and pieces of other games. If the original Dead Space was comparable to Ridley Scott's classic film Alien, then Dead Space 3 must be the series's inadvertent homage to Mary Shelley's Frankenstein. WTF Ellie's romantic interests seem to change pretty easily. LOW Being forced to fight wave after wave of cannon fodder enemies in the game's multiple kill rooms. HIGH Dismembering Necromorphs still offers some visceral thrills.
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